I made a simple model, this time there are very few lines, it is very convenient for you to adjust the feeling. After analyzing these things, we can grab some of her characteristics to start modeling. I decided to put more effort into her lower half of the face and tried to understand the upper half of the cat's face. Step 1: This role, gives me the feeling is a combination of feline and human face, the upper part of the face is a lion, the lower part is a human. In particular, pay attention to the structural turning of the head to facilitate engraving later.
It is not necessary to describe too much detail. As far as possible, the wiring should be as clean as possible. Use Maya's own box as the basic model, first adjust the general proportion, and then start from the large-sized model parts, so that you can grasp the overall feeling of the character in a relatively short time, and easily modify the scale. Here are some of the materials I collected. You can also try different brush strokes when post-production in ZBrush, and finally unify the whole character. You can add some of your own understanding during the production process. When making the Avatar model, I used the web to collect a lot of real material and video reference. Material collection is an important step, and the more time you spend collecting material, the less late errors will be. Today we will introduce the Avatar as a case by Arnold and Maya to introduce the software. In Avatar, many characters and scenes are made using Maya. This film won a lot of honors, but as a CG enthusiast, the greater fun is still exploring the production process of this film. In 2009, a sci-fi film Avatar swept the world.
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